;---------------------------------------------
;config file
;Do not put a space before or after the ;=.
;---------------------------------------------
;Do you want to start in full screen?
;0=window, 1=fullscreen
FULLSCREEN=0

;Set whether threaded loading is performed.
;FULLSCREEN=0;Threaded loading of files when clearing a stage may cause some PC's to stop loading files or quit the game.
;FULLSCREEN=0; If this setting is set to 0, the game may stop loading files when a stage is cleared, or the game may be terminated.
;In this case, try setting FULLSCREEN to 0.
;If set to 0, thread reading is not performed.
THREAD_READ=1

;Set whether to release the BG image at the end of the stage.
;If you want to release the BG image at the end of a stage, change this setting to 1.
;If the game crashes at result, change to 1.
;0:Do not release 1:Release
IMAGE_RELEASE=1

;Set if sound is played or not.
;0: do not play sound; if set to 0, sound will not be played.
SOUND_OUT=1

;Sets the volume of the VOICE from 0 to 100.
VOICE_VOLUME=100

;SOUND_VOLUME=100;Sets the volume of the SE, 0 to 100.
SE_VOLUME=100

;Sets the volume of BGM. 0 to 100.
BGM_VOLUME=100

;Sets the difficulty level.
;0=easy, 1=default, 2=difficult, 3=very difficult
GAME_RANK=1

;Sets whether replays are saved.
;0=not save, 1=save.
SAVE_REPLAY=1

;Sets the brightness of the BG.
;1 (dark) to 10 (bright)
BG_BRIGHTNESS=10

;Displays the FPS.
;0=OFF, 1=ON
FPS_DISP=0

;Displays tutorial.
;0=OFF, 1=ON
TUTORIAL_DISP=1

;Displays key input for replays.
;0=OFF, 1=ON
REPLAYINPUT_DISP=1

;Frame skip
;0=OFF, 1=ON
FRAME_SKIP=0

;Game system at startup 0:ORIGINAL 1:ARRANGE
GAME_SYSTEM=0

;Language setting 0:JPN 1:ENG
LANGUAGE=0

;Sound setting 0:ORIGINAL 1:ARRANGE
SOUNDTYPE=0

;SOUNDTYPE=0; Arrange sound setting 0:Original 1:Arrange
ARRANGE_SOUNDTYPE=0

;Sound reference folder setting 0:follow build 1:refer to sound, 2:refer to sound_apm3
REF_SOUNDFOLDER=0

;Screen scale (%)
DISP_SCALE=200

;Screen rotation ( 0:portrait, 1:left rotation, 2:right rotation )
DISP_ROTATION=0

;DISP_ROTATION=0; Screen filter ( 0:none, 1:yes )
DISP_FILTER=0

;Key Config.
;If the same number is assigned, it will not work properly.
The setting value is 0 to 16. 0 is unassigned.
The button number can be checked by using the controller's operation test.
Button number in case of Xbox360 controller
;1:D-Pad Up
;2:D-Pad Down
;3:D-Pad Left
;4:D-Pad Right
;5:Start
;6:Back
;7:Left Stick Button
;8:Right Stick Button
;9:Left Shoulder
;10:Right Shoulder
;11:A
;12:B
;13:X
;14:Y
; Keyboard button number (cannot be changed)
;1:Z
;2:X
;3:C
;4:V(skip tutorial)
;6:Q
;8:P
;BUTTON_UP=0; move up (default=0)
BUTTON_UP=0
;BUTTON_DOWN=0; move down (default=0)
BUTTON_DOWN=0
;BUTTON_DOWN=0; move left (default=0)
BUTTON_LEFT=0
;BUTTON_LEFT=0; move right (default=0)
BUTTON_RIGHT=0
;shot button (default=2)
BUTTON_01=2
;Power-up (default=3)
BUTTON_02=3
;semi-auto continuous fire button (default=4)
BUTTON_03=4
;blow (default=1)
BUTTON_04=1
;pause button (default=8)
BUTTON_PAUSE=8
;BUTTON_RESET button (default=7)
BUTTON_RESET=7

;Training settings
;Game Mode
;0:NOVICE 1:CASUAL 2:ORIGINAL 3:EXPERT
TRAINING_GAMEMODE=1
;game_system_assist
;0:OFF 1:ON
TRAINING_AUTOGAMESYSTEM=1
;leader's own machine type 0:A 1:B 2:C 3:D
TRAINING_LEADERFIGHTERTYPE=0
;leader's own machine type 0:A 1:B 2:C 3:D
TRAINING_FIGHTERTYPE=0
;start stage 1~.
TRAINING_STAGE=1
;start position 0:from the beginning of the stage 1:from the middle boss 2:from the boss
TRAINING_STARTPOINT=0
;Rank 0-50
TRAINING_RANK=0
;bonus counter 0-1000000
TRAINING_BONUSCOUNTER=0
;0 to 1000000 TRAINING_BONUSCOUNTER=0;Energy amount 0 to 100
TRAINING_ENERGY=100
;powerup status 0:OFF 1:ON
TRAINING_POWERUP=0
;0: OFF 1: ON; change item carrier appearance time 0-100
TRAINING_ITEMCARRIER_CHANGE=0
;0:OFF 1:ON TRAINING_ITEMCARRIER_CHANGE=0;BOMB ITEM CARRIER appearance time 0-100
TRAINING_ITEMCARRIER_BOMB=0
;Destruction counter 0 to 1000000
TRAINING_DESTRUCTION=0
;Dramatic setting
;0:OFF 1:ON
TRAINING_DRAMATICSELECT=1

;Score attack setting
;Stage 1 to 5
SCOREATTACK_STAGE=1
;Game System Assist
;0:OFF 1:ON
SCOREATTACK_AUTOGAMESYSTEM=1
;autogame type 0:A 1:B 2:C 3:D
SCOREATTACK_LEADERFIGHTERTYPE=0
;DRAMATIC SETTINGS
;0:OFF 1:ON
SCOREATTACK_DRAMATICSELECT=1
